Triple play 99 download pc




















It seems EA is trying to make the game easy to control, while not sacrificing any of the realism or options the game has become known for. While some of this tweaking is accomplished through the streamlining of options, other parts of it are done through incredibly customizable skill levels. Many aesthetic enhancements have been made, mainly achieved by the addition of new player animations throw from the knees, running throws and a jumping throw and smoother transitions between them.

EA is also quick to point to their oddly named "Living Stadium Sound," which basically amounts to a lot of crowd chatter, two-man play-by-play commentary and random ballpark announcements. Barring any huge gaffes, this array of subtle improvements to last year's solid but not without flaws baseball game should propel Triple Play 99 to the upper echelon of PlayStation baseball games. The competition's heating up in the PlayStation ballpark, but Triple Play '99 appears to be headed for a playoff spot with a nicely retooled look and promising gameplay.

This time around, competing games will likely give il a serious run for its money, but Triple '99's well prepared for the heat--this preview version already displayed the early signs of a strong baseball game.

Best of all, though, vastly improved base-running controls round the bags with a simple, responsive setup that's way better than last year's clunky contraption. And EA has promised that the load times, game speed, pacing, and memory-card saves will be tuned far better than they have been in the past.

Visually, Triples looking much slicker than last season. Intriguing--and playable--perspectives bring the action much closer, automatically zooming in when you're trying to tag a runner or make a pickoff throw. The players sport a much higher level of detail and move around the field with plenty of eye-catching new animations, like running throws and wild slides. Triples new first-person batting perspective was too incomplete to judge fairly, but no sports game to date has done this right yet, so hopefully EA will pull it off by giving the gamer a frame of reference that makes the view playable.

Topping it all off, the ground-breaking two-man commentary that appeared in last year's game is back and better than before with more detailed and more varied calls. Believe or not, baseball season is upon us, and EA Sports is striving to keep its firm grip on the PlayStation title with some sharp refinements to its Triple Play series. Triple Play '99 will open the season with a hot roster of new features. EA's tuning up a first-person batting view--yup, you see through the batter's eyes--that it hopes will revolutionize baseball gaming like the World Series Baseball perspective did on the Genesis.

Other killer additions include a Career mode for multiseason action, two-man commentary that adjusts to your season-long performance, and new moves like a barehanded grab and throw, a running throw, and a user-controlled slide that lets you try to evade the tag with the D-pad. On the gameplay side, EA's focusing on appealing to all categories of baseball fans, so action fiends will find a mode where they can tear the cover off the ball, and sim nuts can get knee-deep in realism.

The development team's also taking pains to improve on TP98's atrocious load times and glitchy memory-card saves. Graphically, EA redid all the stadiums from the diamond up, creating realistic, eye-catching ballparks replete with all the retired numbers, ads, and so forth that line the walls. The players also got a serious makeover and now turn their head to follow the ball when it's hit or to glare at the umpire after a called strike. More signature moves and almost three times as many frames of animation should keep the eye-candy factor high.

Triple Play '99 comes so close to crossing the plate as the ultimate PlayStation baseball game. Unfortunately, EA Sports overlooked key elements like a fluid frame rate and intuitive controls, leaving behind a glitzy, enjoyable game that's riddled with frustrating flaws.

Triple starts off strong with a deep roster of features. The standard modes, pro players, pro teams, and real-life stadiums are complemented by nice touches like multi-season action, on-the-fly strategy, player creation, and trades. Sharp new views catch the eye though the first-person view's an unplayable bust , and the menu screens and load times are a lot less hairy than last season.

But problems start cropping up with the controls. While Triple sports an excellent interface for pitching and batting, fielding is an exercise in frustration. You're frequently left out of the play, and by the time you switch to the right player, it's often too late. Good news when base running, though--while not perfect, it's more comfortable than it was in Triple ' Despite these problems, the game delivers exciting action flavored with just enough strategy.

It's no arcade-style homerfest, and you have to play smart to win. But some odd quirks in the A. Baseall's diehard might get disgusted, but casual ballgamers will have a fine time. Visually, Triple rocks the diamond with the best-looking playand stadiums in PlayStation baseball--when the game's standing still. But the stut-tery frame rate, especially when fielding, often reduces the action to a jerky slide show.

Great animations, recognizable players, and slick stadiums minimize the pain, but most gamers will wish they could trade in some glitz for smoother gameplay. On a brighter note, Triple's amazing two-man commentary is enough to make many players stick with the game.

The announcers call the action with uncanny accuracy and variety, and they're backed up by tight sound effects. If you're the forgiving sort, the chunky frame rate and clunky controls become more comfortable with time, and it's easy to get seduced by Triple's flashy sights and sounds. If not, wait for word on MLB '99 before you buy a baseball game. Obviously the follow-up to Triple Play '98 are these being released earlier and earlier each year? Gameplay is solid, with each difficulty level giving you more control thus making it more difficult.

You really feel like you are learning as you advance. It makes you want to stand up and cheer to see your fielder dive or even climb the wall to make a spectacular catch. The interface for choosing your game is easy to navigate and the menus are eye-catching as well. I never had a chance to try the multiplayer features, but the usual accoutrements are here, like modem-to-modem, LAN, and Internet play, although I've heard of a desync bug causing problems with Internet play.

There have also been bugs reported in the audio see Audio section below and while playing in Manage Only mode; your batters don't get doubles and triples. The computer, especially at the higher difficulty levels, gives you a good run for your money no pun intended. Although many of the changes in difficulty have to do with how you control your characters i. Apparently the pre-patched version had a problem with the base-running AI, so here is another reason to pick it up.

Just to be fair, I tried the game with both 3D acceleration and without. The latter was by no means ugly. In fact, it is easily the best-looking baseball game I have ever played. The players are well-defined even having their characteristic holds on the bat and the stadiums look just like their real-life counterparts. Unfortunately, in 3D mode you get a 3D arrow used to highlight your current character which is big and obtrusive. Having a true 3D environment is great and gives you more options.

Although there was only one I used regularly, having the ability to choose from several at-bat camera angles was nice.

Something must also be said for the great opening cinema scenes on EA Sports games. They draw you into the game, raising your excitement. Every new one I saw became my favorite, and Triple Play '99 is no exception. This is one area where Triple Play '99 really excels. Not only are the typical sound effects the crack of the bat, the ball hitting the glove well done, but there are numerous environmental sounds that truly put you in the game. The two announcers, although they can get repetitive at times, are convincing and their fictitious advertisements are hilarious.

These audio highlights do what they are supposed to do, add realism to the game, putting you in the middle of the action. Since my review copy was an early, though complete, version, there may be more documentation than I received. The manual included does an excellent job of covering the controls and the different types of games. As with most manuals, multiplayer information is very light, but adequate.

Browse games Game Portals. Triple Play ' Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overview Here I was, sitting at my desk on a crisp March afternoon just minding my own business.

Overall rating: 7. People say: 7. Overall rating: 6. Long Fly Ball It's Way Back.. On the Mound Triple Play '99 will open the season with a hot roster of new features. Ballpark Beauty Graphically, EA redid all the stadiums from the diamond up, creating realistic, eye-catching ballparks replete with all the retired numbers, ads, and so forth that line the walls. Long Fly Ball.. I have been to enough ballparks to know that the developers spent a great deal of time making these stadiums as accurate as possible.

The in-game graphics are pretty good as well. All players are polygons that are fairly representative of the true-life models. Most of the batters' stances are accurate and everyone looks pretty good. The field during the game looks real, but the distances seemed a bit short. What I mean by this is that when the catcher threw the ball back to the pitcher, it feels like he barely threw it. The same goes for the outfielders throwing back into the infield. Triple Play 98 is a slightly better than the average playing baseball title in a year full of average baseball games.

It has its annoyances, but nothing that could really be classified as problems. You will love seeing your home town stadiums brought to life on your Playstation. If you liked the first Triple Play , you should be satisfied with this one as well. If you didn't like the first Triple Play , you should definitely rent this before dropping the cash to buy it.

Don't expect EA Sports' Triple Play 98 to be nothing more than a slightly spruced-up version of last year's game. A major overhaul is under way, beginning with the game engine.

Three-dimensional polygonal players have taken the place of last year's flat looking, "sprite"-based players, giving the game an entirely new look. Polygonal players will now be rendered on-the-fly, a process which enables on-screen players to appear to move much more fluidly than standard motion-capture, animated players.

In addition, the artificial intelligence has been upgraded to consider new factors such as: "Team Intelligence," manages a team as it would be managed in real life and the batting styles of every player along with the pitching preferences of every pitcher. Other new features this season include: Home Run Derby, Super Pro difficulty setting, Interleague play, Practice Mode and Intelligent Crowds they leave early if the team is not doing well.

The two expansion teams-the Devil Rays and the Diamond Backsare also included this season. In an effort to make the game feel like a television broadcast, the in-game commentary duties will now be handled by two commentators instead of only one.

With all the new features and improvements going into this EA baseball game, Triple Play 98 could be the most complex baseball sim to slide onto a Bit platform.

Triple Play '98 rocks the diamond with another round of exceptional baseball. Mesmerizing graphics and sounds combine with deep, addictive gameplay to position this outstanding game as the season's early front-runner. Triple '98's exhaustive features provide a complete baseball experience. Naturally you'll find all the pro players, stadiums, and teams with impressively current rosters that even include hot rookies like Wilton Guerrero.

A solid set of modes lets you play everything from a season to a multi-game series, and you can also trade, create players, and run a draft with the '98 expansion teams. Tuned for novices and pros alike, the gameplay's rewarding and fun, and really brings to life the intensity of the pitcher-batter confrontation. On defense, detailed, responsive controls enable you to execute almost any strategy. Pitchers are endowed with their real-life arsenal, while fielders can speed burst, dive, jump, and even climb the wall.

On-the-fly strategy lets you tune your fielders' positioning, but on the down side, player switching can be too finicky. Offensively, batters blast away with a thorough selection of swings and bunts that are effective and easy to use.

The directional pad lets you pull the ball and go for fly balls or grounders. Disappointingly, though, one of the original game's coolest features--adjusting the batter's stance--was axed. As for base running, the controls are more complicated than they need to be, but the ability to play as a base runner while the CPU bats is a nice touch. Graphically, Triple '98 erupts with some of gaming's sharpest baseball visuals. The excellent polygonal players sport authentic details like names, numbers, uniforms, stances, and faces--you'll recognize Nomo and McGwire in a heartbeat.

But best of all, they move cleanly and quickly with jaw-dropping realism, whether they're hopping over sliding runners to turn a double play or jackknifing away from inside pitches. The sounds deliver the same dazzle with fantastic two-man commentary that's remarkably detailed and accurate. The onfield effects, especially the crack of the bat, keep you in the game.

Although intriguing prospects like Major League Baseball '97 won't step up until late summer, Triple Play '98 already boots the current crop of competing games back to the minors. If you're looking to buy a baseball game, it's the only field in town. Last year's Triple Play clinched the video game World Series hands-down--hut the competition didn't put up much of a fight.

Will Triple Play '98 have what it takes to survive the season and retain the top spot? Opening Day's just around the corner This game doesn't. It is to baseball what corned beef is to lawn bowling. But it doesn't, so I can only expect that other gamers were as surprised as I was to have installed "a game with ultimate Major League realism" that came complete with ka-booming homers and liners that look like Halley's Comet.

This one should carry a warning label, not the Major League Baseball seal of approval. As always, though, the game's flaws are hidden behind a pile of EA propaganda and frills that seem neato in the press release but do absolutely nothing to enhance the action on your monitor.

Game options include exhibition, playoffs, season, and home run challenge play. Seasons can be run with the Major League rosters as of January 15, or the players can be tossed into a pool and redrafted.

An interesting option here can force gamers to draft with a points cap that serves as sort of an unofficial salary cap. Not a bad idea if you're playing in a league with human opposition. Home run challenge features two batters going head-to-head in competition where every swing that doesn't top the fences is an out. The career aspirations of last year's title have been dumped entirely. This might not be a bad idea -- since the model used in Triple Play 99 was, by and large, atrocious -- but I'm sure most of us would rather have seen the designers work with the concept instead of throwing it out altogether.

With the likes of High Heat providing the complete career experience, EA will have to address this shortcoming at some point. Options galore, as usual. Virtually all of the difficulty settings can be adjusted. Games can be one, three, five, seven, or nine innings in length. The level of challenge can be set globally by clicking on Rookie, Pro, or All-Star. Custom is available for those who want to tweak individual options such as fielding, throwing, base-running, pitch aftertouch, and so on.

Player skill level -- both user and CPU -- can be adjusted. Game speed can be slowed down or speeded up at will, although all of the settings are far quicker than they should be. You can further choose to play that big upcoming game in the afternoon, evening, or at dusk.

Weather conditions can be random, clear, or overcast, and wind effects can be switched on and off as you prefer. Trades in season play can be made with a quasi intelligent mechanism turned on to disable blatant ripoffs. A full-function player editor is also included for those who want to put themselves into the game.

Three control methods are featured. Along with the traditional keyboard and gamepad configurations, EA has included mouse control. This works quite well, allowing the user to click on menus to select swing and pitch type, and advance runners by clicking on the standard base diagram. All three allow the gamer a lot of control, both at the plate and in the field. Batters can aim their swings, fielders can throw conservatively or go for broke with an aggressive toss, and pitchers can apply aftertouch to spin the ball however they wish after it's been released.

So, Triple Play has a lot to offer, right? As attractive as the list of options undoubtedly is, it means nothing if the gameplay it fronts is unsound. And the gameplay here is about as unsound as it gets.

First of all, let's look at the most important component: the pitcher-batter confrontation. Hurlers should be rewarded for varying pitch location and selection. If my virtual Pedro Martinez follows a couple of heaters with a devastating change, he should be rewarded with a whiff most of the time.

Same goes for hitting. If I can get Larry Walker to work a or count, I should be paid off with something meaty down the middle. Yet EA Sports doesn't appear to have bothered with this. Pitches are obviously taken and dished out by the computer AI on an individual basis regardless of count. In other words, I'm more likely to see the program crush Pedro's change than I am of seeing it swing through.

This is simply unforgivable for anyone who follows and appreciates baseball. It really is a mind game, first and foremost. One of the best things about watching a big league game is the unparalleled manipulation that's constantly going on. Pitchers have to mess with the heads of batters or hit the showers early.

It's not about just throwing a 95MPH fastball; it's about when and where to throw it. If you don't work the count, and play your game, not his, you'll be sitting back down awfully fast. Yet the designers of this series either still don't understand this, or simply don't care. Triple Play is all about power and brute force. You think, you lose. It doesn't matter when you unleash that wicked slider or lay down that bunt. All that matters is swinging and throwing as hard as you can.

All the subtlety, all the magic, that has made the game a draw for more than a century now, is missing. From left to right: Home run challenge play; ka-boom; here it comes! In the end, this results in a game that doesn't play much like baseball at any level. What's on your screen won't compare to either sandlot ball or The Show. Scoring is prodigious. Playing at the lowest difficulty setting results in Brobdingnagian efforts; I scored 23 runs in a five-inning tilt with the Indians that served as my introduction to the game.

This doesn't change much even when you ramp everything up.



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